diff --git a/config.js b/config.js
index 7097bd13f1714d34e23601ad24ba6f5354ca5015..5d8f84c10b0607ff1164179c2f480204c5e8eb8d 100644
--- a/config.js
+++ b/config.js
@@ -19,4 +19,4 @@ export function setSpace(space) {
     SPACE = space;
 }
 
-export const DRAG_THRESHOLD = 10;
+export const DRAG_THRESHOLD_3D = 10;
diff --git a/display/graph.js b/display/graph.js
index 9108557f5bf979fc29f381f06b95f7b203a37e56..c2a1eaffbc1a7882d23e093cb1356e5596e24eac 100644
--- a/display/graph.js
+++ b/display/graph.js
@@ -9,7 +9,7 @@ import {
     CSS3DRenderer,
     CSS3DSprite,
 } from "three/examples/jsm/renderers/CSS3DRenderer.js";
-import { MODE, DRAG_THRESHOLD } from "../config";
+import { MODE, DRAG_THRESHOLD_3D } from "../config";
 
 /**
  * The main ForceGraph. Displays the graph and handles all connected events.
@@ -200,7 +200,7 @@ export default class Graph {
 
     onNodeDragEnd(node, translate) {
         // NodeDrag is handled like NodeClick if distance is very short
-        if(Math.sqrt(Math.pow(translate.x, 2)+ Math.pow(translate.y, 2)+ Math.pow(translate.z, 2)) < DRAG_THRESHOLD) {
+        if(Math.sqrt(Math.pow(translate.x, 2)+ Math.pow(translate.y, 2)+ Math.pow(translate.z, 2)) < DRAG_THRESHOLD_3D) {
             this.onNodeClick(node);
         }
     }
diff --git a/editor/js/editor.js b/editor/js/editor.js
index c111023b51817e6eb0f92685c3d800118a1a7d0f..c6c11dc6d11d479d77284e00da0edebaa01981ac 100644
--- a/editor/js/editor.js
+++ b/editor/js/editor.js
@@ -9,6 +9,7 @@ import { setSpace, SPACE } from "../../config";
 export var state = undefined;
 export var graph = undefined;
 var graphObj;
+export const DRAG_THRESHOLD_2D = 5;
 
 window.onload = function () {
     // Only execute, if corresponding dom is present
@@ -60,6 +61,7 @@ function load() {
         .linkColor((link) => state.linkColor(link))
         .nodeColor((node) => state.nodeColor(node))
         .onNodeClick((node) => state.onNodeClick(node))
+        .onNodeDragEnd((node, translate) => onNodeDragEnd(node, translate))
         .autoPauseRedraw(false) // keep redrawing after engine has stopped
         .linkWidth((link) => state.linkWidth(link))
         .linkDirectionalParticles(state.linkDirectionalParticles())
@@ -79,3 +81,9 @@ function load() {
         graphObj.graphData(data);
     });
 }
+
+function onNodeDragEnd(node, translate) {
+    if(Math.sqrt(Math.pow(translate.x, 2)+ Math.pow(translate.y, 2)) < DRAG_THRESHOLD_2D) {
+        state.onNodeClick(node)
+    }
+}