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  • import React from "react";
    
    import PropTypes, { InferType } from "prop-types";
    import { State } from "../state";
    import * as Interactions from "../interactions";
    import { Graph } from "../structures/graph/graph";
    import ForceGraph from "force-graph";
    import { loadGraphJson } from "../../../datasets";
    
    import { ToolPool } from "./toolpool";
    
    import { ToolDetails } from "./tooldetails";
    import { GraphRenderer } from "./graphrenderer";
    import { SpaceSelect } from "./spaceselect";
    
    
    export class Editor extends React.PureComponent<
        InferType<typeof Editor.propTypes>,
        InferType<typeof Editor.stateTypes>
    > {
        static propTypes = {};
    
        static stateTypes = {
            state: State,
            graph: Graph,
            renderer: PropTypes.any,
        };
    
        // TODO: Not a long term solution!
        public static globalState: State;
        public static globalGraph: Graph;
        public static globalRenderer: any;
    
        constructor(props: InferType<typeof Editor.propTypes>) {
            super(props);
    
            // Set as new state
            this.state = {
                state: undefined,
                graph: undefined,
                renderer: undefined,
            };
    
    
            Interactions.initInteractions();
    
    
            // Load initial space
            this.loadSpace("space");
    
        }
    
        /**
         * Loads a space from the database to the editor.
         * @param spaceId Id of space to load.
         * @returns Promise with boolean value that is true, if successful.
         */
        public loadSpace(spaceId: string): any {
            return loadGraphJson(spaceId).then(this.loadGraph);
        }
    
        /**
         * Loads another graph based on the data supplied. Note: Naming currently suggests that this only loads a GRAPH, not a SPACE. Needs further work and implementation to see if that makes sense or not.
         * @param data Serialized graph data.
         * @returns True, if successful.
         */
        public loadGraph(data: any): boolean {
            // Create global objects
    
            // TODO: is not loading properly
            Editor.globalState = new State();
            Editor.globalGraph = Graph.parse(data);
    
    
            // Is valid and parsed successfully?
    
            if (Editor.globalGraph == undefined) {
                Editor.globalState = this.state.state;
                Editor.globalGraph = this.state.graph;
    
                return false;
            }
    
            // Create renderer
            const renderTarget = document.getElementById("2d-graph");
            const renderWidth = renderTarget.offsetWidth;
    
            Editor.globalRenderer = ForceGraph()(renderTarget);
    
    
            // Subscribe to interactions
    
            Editor.globalRenderer
    
                .height(600)
                .width(renderWidth)
    
                .graphData(Editor.globalGraph.data)
    
                .linkColor((link: any) => Editor.globalState.linkColor(link))
                .nodeColor((node: any) => Editor.globalState.nodeColor(node))
                .onNodeClick((node: any) => Editor.globalState.onNodeClick(node))
                .onNodeDragEnd((node: any, translate: any) =>
                    Editor.globalState.onNodeDragEnd(node, translate)
    
                )
                .autoPauseRedraw(false) // keep redrawing after engine has stopped
    
                .linkWidth((link: any) => Editor.globalState.linkWidth(link))
                .linkDirectionalParticles(
                    Editor.globalState.linkDirectionalParticles()
                )
                .linkDirectionalParticleWidth((link: any) =>
                    Editor.globalState.linkDirectionalParticleWidth(link)
                )
                .onBackgroundClick((event: any) =>
                    Editor.globalState.onBackgroundClick(
                        event,
                        this.extractPositions(event)
                    )
                )
                .nodeCanvasObjectMode((node: any) =>
                    Editor.globalState.nodeCanvasObjectMode(node)
    
                .nodeCanvasObject((node: any, ctx: any, globalScale: any) =>
                    Editor.globalState.nodeCanvasObject(node, ctx, globalScale)
    
                .linkCanvasObjectMode((link: any) =>
                    Editor.globalState.linkCanvasObjectMode(link)
    
                .linkCanvasObject((link: any, ctx: any, globalScale: any) =>
                    Editor.globalState.linkCanvasObject(link, ctx, globalScale)
    
                .onLinkClick((link: any) => Editor.globalState.onLinkClick(link));
    
            Editor.globalGraph.onChangeCallbacks.push((data) => {
                Editor.globalRenderer.graphData(data);
    
            });
    
            // Set as new state
            this.setState({
    
                state: Editor.globalState,
                graph: Editor.globalGraph,
                renderer: Editor.globalRenderer,
    
            });
    
            // Subscribe to global key-press events
            document.onkeydown = this.state.state.onKeyDown;
            document.onkeyup = this.state.state.onKeyUp;
    
            return true;
        }
    
        /**
         * Calculates the corresponding coordinates for a click event for easier further processing.
         * @param event The corresponding click event.
         * @returns Coordinates in graph and coordinates in browser window.
         */
        private extractPositions(event: any): {
            graph: { x: number; y: number };
            window: { x: number; y: number };
        } {
            return {
                graph: this.state.renderer.screen2GraphCoords(
                    event.layerX,
                    event.layerY
                ),
                window: { x: event.clientX, y: event.clientY },
            };
        }
    
    
        render(): React.ReactNode {
            // The id "ks-editor" indicates, that the javascript associated with this should automatically be executed
            return (
                <div id="ks-editor">
                    <h1>Interface</h1>
    
                    <div id="sidepanel">
                        <SpaceSelect/>
                        <ToolPool state={this.state.state} />
                        <ToolDetails/>