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class Graph {
constructor(dataUrl) {
this.graph = null;
this.highlightNodes = new Set();
this.highlightLinks = new Set();
this.hoverNode = null;
this.firstTick = true;
this.infooverlay = null;
this.loadGraph(dataUrl);
}
async loadGraph(dataUrl) {
const gData = await fetch(dataUrl).then(res => res.json())
this.graph = ForceGraph3D({extraRenderers: [new THREE.CSS2DRenderer(), new THREE.CSS3DRenderer()]})
(document.getElementById('3d-graph'))
.graphData(gData)
.nodeLabel('id')
.nodeAutoColorBy('group')
.nodeColor(node => this.getNodeColor(node))
.linkWidth(link => this.getLinkWidth(link))
.onNodeClick(node => {
this.focusOnNode(node);
this.infooverlay.updateInfoOverlay(node);
})
.onNodeHover(node => {
this.onNodeHover(node);
this.updateHighlight();
})
.onLinkHover(link => this.onLinkHover(link))
.linkColor(link => this.getLinkColor(link))
.linkOpacity(0.8)
.nodeThreeObjectExtend(false)
.nodeThreeObject(node => this.drawNode(node))
.onEngineTick(() => this.initializeModel())
.width(getWidth())
.height(getHeight());
}
initializeModel() {
if (this.firstTick) {
this.mapEdgeColors();
this.updateLinks();
this.addBackground();
// Catch resize events
getCanvasDivNode().addEventListener("fullscreenchange", this.resize());
window.onresize = G.resize();
loadComponents();
this.firstTick = false;
}
}
getNodeColor(node) {
return this.highlightNodes.has(node) ? node === hoverNode ? 'rgb(255,0,0,1)' : 'rgba(255,160,0,0.8)' : 'rgba(0,255,255,0.6)';
}
getLinkColor(link) {
if ('type' in link) {
}
return 'rgb(255, 255, 255)'
}
getLinkWidth(link) {
return this.highlightLinks.has(link) ? 2 : 0.8;
}
getLinkClasses() {
const linkClasses = [];
this.graph.graphData().links.forEach(link => linkClasses.push(link.type));
return [... new Set(linkClasses)];
}
onNodeHover(node) {
// no state change
if ((!node && !this.highlightNodes.size) || (node && this.hoverNode === node)) return;
this.highlightNodes.clear();
this.highlightLinks.clear();
if (node) {
this.highlightNodes.add(node);
node.neighbors.forEach(neighbor => this.highlightNodes.add(neighbor));
node.links.forEach(link => this.highlightLinks.add(link));
}
this.hoverNode = node || null;
}
onLinkHover(link) {
this.highlightNodes.clear();
this.highlightLinks.clear();
if (link) {
this.highlightLinks.add(link);
this.highlightNodes.add(link.source);
this.highlightNodes.add(link.target);
}
this.updateHighlight();
}
focusOnNode(node) {
// Aim at node from outside it
const distance = 250;
const distRatio = 1 + distance/Math.hypot(node.x, node.y, node.z);
this.graph.cameraPosition(
{ x: node.x * distRatio, y: node.y * distRatio, z: node.z * distRatio }, // new position
node, // lookAt ({ x, y, z })
1000 // ms transition duration
);
focusOnNodeId(id) {
const gData = this.graph.graphData();
gData.nodes.forEach(node => {
if (node.id === id) {
this.onNodeClick(node);
}
})
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}
updateLinks() {
const gData = this.graph.graphData()
// cross-link node objects
gData.links.forEach(link => {
const a = link.source;
const b = link.target;
if (!a.neighbors) a.neighbors = [];
if (!b.neighbors) b.neighbors = [];
a.neighbors.push(b);
b.neighbors.push(a);
if (!a.links) a.links = [];
if (!b.links) b.links = [];
a.links.push(link);
b.links.push(link);
});
this.graph.graphData(gData)
}
updateHighlight() {
// trigger update of highlighted objects in scene
this.graph
.nodeColor(this.graph.nodeColor())
.linkWidth(this.graph.linkWidth())
.linkDirectionalParticles(this.graph.linkDirectionalParticles());
}
resize() {
if(document.fullscreenElement == getCanvasDivNode()) {
this.graph.height(screen.height);
this.graph.width(screen.width);
} else {
this.graph.height(window.innerHeight - 200);
this.graph.width(getWidth());
}
}
addBackground() {
const sphereGeometry = new THREE.SphereGeometry(20000, 32, 32);
//const planeGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
const loader = new THREE.TextureLoader();
//const planeMaterial = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide}); //THREE.BackSide
const planeMaterial = new THREE.MeshBasicMaterial({map: loader.load(plugin_path + 'backgrounds/background_4.jpg'), side: THREE.DoubleSide}); //THREE.BackSide
const mesh = new THREE.Mesh(sphereGeometry, planeMaterial);
mesh.position.set(0, 0, 0);
//mesh.rotation.set(0.5 * Math.PI, 0, 0);
this.graph.scene().add(mesh);
}
mapEdgeColors() {
const linkClasses = this.getLinkClasses()
for (let i = 0; i < linkClasses.length; i++) {
this.edgeColors[linkClasses[i]] = COLOR_PALETTE[i % COLOR_PALETTE.length]
}
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this.graph.width(getWidth());
this.graph.height(getHeight());
}
drawNode(node) {
// Draw node as label + image
const nodeDiv = document.createElement('div');
const group = new THREE.Group();
const labelDiv = document.createElement('div')
labelDiv.textContent = node.name;
labelDiv.style.color = node.color;
labelDiv.className = 'node-label';
nodeDiv.appendChild(labelDiv);
const cssobj = new THREE.CSS3DSprite(nodeDiv);
cssobj.scale.set(0.25, 0.25, 0.25);
cssobj.position.set(0, -6, 0);
group.add(cssobj)
// Draw node circle image
const textureLoader = new THREE.TextureLoader();
const imageAlpha = textureLoader.load(plugin_path + 'datasets/images/alpha.png');
let imageTexture = null;
if ('image' in node) {
imageTexture = textureLoader.load(plugin_path + 'datasets/images/' + node.image);
} else {
imageTexture = textureLoader.load(plugin_path + 'datasets/images/default.jpg');
}
const material = new THREE.SpriteMaterial({map: imageTexture, alphaMap: imageAlpha, transparent: true,
alphaTest: 0.2, depthWrite:false, depthTest: false});
const sprite = new THREE.Sprite(material);
sprite.renderOrder = 999; // This may not be optimal. But it allows us to render the sprite on top of everything else.
if ('image' in node) {
sprite.scale.set(20, 20);
} else {
sprite.scale.set(5, 5);
}
group.add(sprite)
return group;
}
}
function loadComponents() {
linkoverlay.create();
infooverlay.create();
createFullScreenButton();
}
const sceneNode = document.getElementById('3d-graph');
const overlayNode = document.createElement('button');
overlayNode.className = 'fullscreen_button';
overlayNode.innerText = 'fullscreen';
overlayNode.addEventListener("click", function () {
if(getCanvasDivNode().requestFullscreen) {
getCanvasDivNode().requestFullscreen().catch();
}
sceneNode.appendChild(overlayNode);
}
const dataUrl = plugin_path + 'datasets/aud1.json'
G = new Graph(dataUrl);
linkoverlay = new LinkOverlay(G);
infooverlay = new InfoOverlay(G);
G.infooverlay = infooverlay;