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#ifndef UIPC_SYSCALLS_H
#define UIPC_SYSCALLS_H
#include <bsd/sys/sys/socket.h>
int sys_socket(int domain, int type, int protocol, int *out_fd);
int sys_bind(int s, struct sockaddr *sa, int namelen);
int sys_listen(int s, int backlog);
int sys_accept(int s, struct sockaddr * name, socklen_t namelen, int *out_fp);
int sys_connect(int s, struct sockaddr *sa);
int sys_socketpair(int domain, int type, int protocol, int *rsv);
int sys_sendto(int s, caddr_t buf, size_t len, int flags, caddr_t to,
int tolen, ssize_t* bytes);
int sys_sendmsg(int s, struct msghdr* msg, int flags, ssize_t* bytes);
int sys_recvfrom(int s, caddr_t buf, size_t len, int flags,
struct sockaddr * __restrict from, socklen_t * __restrict fromlenaddr,
ssize_t* bytes);
int sys_recvmsg(int s, struct msghdr *msg, int flags, ssize_t* bytes);
int sys_shutdown(int s, int how);
int sys_setsockopt(int s, int level, int name, caddr_t val, int valsize);
int sys_getsockopt(int s, int level, int name, void * __restrict val,
socklen_t * __restrict avalsize);
#endif /* !UIPC_SYSCALLS_H */