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import * as Config from "../config";
import * as Helpers from "./helpers";
import { NodeInfoOverlay } from "./overlays/nodeinfo";
import { LinkSelectionOverlay } from "./overlays/linkselection";

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import * as THREE from "three";
import ForceGraph3D from "3d-force-graph";

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import { CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js";
import {
CSS3DRenderer,
CSS3DSprite,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
class Graph {
constructor(dataUrl) {
this.graph = null;
this.gData = null;
this.highlightNodes = new Set();
this.highlightLinks = new Set();
this.hoverNode = null;
this.firstTick = true;
this.infooverlay = null;
this.edgeTypeVisibility = {};
this.loadGraph(dataUrl);
}
async loadGraph(dataUrl) {
this.gData = await fetch(dataUrl).then((res) => res.json());
this.graph = ForceGraph3D({

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extraRenderers: [new CSS2DRenderer(), new CSS3DRenderer()],
})(document.getElementById("3d-graph"))
.graphData(this.gData)
.nodeLabel("id")
.nodeAutoColorBy("group")
.nodeColor((node) => this.getNodeColor(node))
.linkWidth((link) => this.getLinkWidth(link))
.onNodeClick((node) => {
this.focusOnNode(node);
this.infooverlay.updateInfoOverlay(node);
})
.onNodeHover((node) => {
this.onNodeHover(node);
this.updateHighlight();
})
.onLinkHover((link) => this.onLinkHover(link))
.linkColor((link) => this.getLinkColor(link))
.linkOpacity(0.8)
.nodeThreeObjectExtend(false)
.nodeThreeObject((node) => this.drawNode(node))
.onEngineTick(() => this.initializeModel())
.width(Helpers.getWidth())
.height(Helpers.getHeight());
initializeModel() {
if (this.firstTick) {
this.mapEdgeColors();
this.updateNodeData();
loadComponents();
document.addEventListener("fullscreenchange", () => this.resize());
window.addEventListener("resize", () => this.resize());
this.getLinkClasses().forEach(
(item) => (this.edgeTypeVisibility[item] = true)
);
getNodeColor(node) {
return this.highlightNodes.has(node)

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? node === this.hoverNode
? "rgb(255,0,0,1)"
: "rgba(255,160,0,0.8)"
: "rgba(0,255,255,0.6)";
}
getLinkColor(link) {
if ("type" in link) {
return this.edgeColors[link.type];
return "rgb(255, 255, 255)";
}
getLinkWidth(link) {
return this.highlightLinks.has(link) ? 2 : 0.8;
}
this.graph
.graphData()
.links.forEach((link) => linkClasses.push(link.type));
return [...new Set(linkClasses)];
onNodeHover(node) {
// no state change
if (
(!node && !this.highlightNodes.size) ||
(node && this.hoverNode === node)
)
return;
this.highlightNodes.clear();
this.highlightLinks.clear();
if (node) {
this.highlightNodes.add(node);
node.neighbors.forEach((neighbor) =>
this.highlightNodes.add(neighbor)
);
node.links.forEach((link) => this.highlightLinks.add(link));
}
this.hoverNode = node || null;
}
onLinkHover(link) {
this.highlightNodes.clear();
this.highlightLinks.clear();
if (link) {
this.highlightLinks.add(link);
this.highlightNodes.add(link.source);
this.highlightNodes.add(link.target);
}
this.updateHighlight();
}
if (typeof node == "string") {
node = this.idToNode[node];
}
// Aim at node from outside it
const distance = 250;
const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
{
x: node.x * distRatio,
y: node.y * distRatio,
z: node.z * distRatio,
}, // new position
1000 // ms transition duration
toggleLinkVisibility(type) {
if (this.edgeTypeVisibility[type]) {
this.hideLinkType(type);
} else {
this.showLinkType(type);
}
}
hideLinkType(type) {
this.edgeTypeVisibility[type] = false;
this.updateGraphData();
this.updateNodeData();
this.removeFloatingNodes();
}
showLinkType(type) {
this.edgeTypeVisibility[type] = true;
this.updateGraphData();
this.updateNodeData();
this.removeFloatingNodes();
}
removeFloatingNodes() {
const gData = this.graph.graphData();
const nodes = gData.nodes.filter((node) => node.neighbors.length > 0);
const data = {
nodes: nodes,
links: gData.links,
};
this.graph.graphData(data);
}
updateGraphData() {
const data = {
nodes: this.gData.nodes,
links: this.gData.links.filter(
(l) => this.edgeTypeVisibility[l.type]
),
};
this.graph.graphData(data);
}
resetNodeData() {
const gData = this.graph.graphData();
for (const node of gData.nodes) {
node.neighbors = [];
node.links = [];
}
}
updateNodeData() {
const gData = this.graph.graphData();
// cross-link node objects
this.resetNodeData();
gData.links.forEach((link) => {
const a = link.source;
const b = link.target;
a.neighbors.push(b);
b.neighbors.push(a);
a.links.push(link);
b.links.push(link);
});
this.graph.graphData(gData);
}
updateHighlight() {
// trigger update of highlighted objects in scene
this.graph
.nodeColor(this.graph.nodeColor())
.linkWidth(this.graph.linkWidth())
.linkDirectionalParticles(this.graph.linkDirectionalParticles());
}
updateNodeMap() {
const gData = this.graph.graphData();
gData.nodes.forEach((node) => {
});
if (document.fullscreenElement == Helpers.getCanvasDivNode()) {
this.graph.height(screen.height);
this.graph.width(screen.width);
} else {
this.graph.height(window.innerHeight - 200);
this.graph.width(Helpers.getWidth());
addBackground() {
const sphereGeometry = new THREE.SphereGeometry(20000, 32, 32);
//const planeGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
const loader = new THREE.TextureLoader();
//const planeMaterial = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide}); //THREE.BackSide
const planeMaterial = new THREE.MeshBasicMaterial({
map: loader.load(
Config.PLUGIN_PATH + "backgrounds/background_4.jpg"
),
side: THREE.DoubleSide,
}); //THREE.BackSide
const mesh = new THREE.Mesh(sphereGeometry, planeMaterial);
mesh.position.set(0, 0, 0);
//mesh.rotation.set(0.5 * Math.PI, 0, 0);
this.graph.scene().add(mesh);
}
const linkClasses = this.getLinkClasses();
this.edgeColors[linkClasses[i]] =
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];
}
drawNode(node) {
// Draw node as label + image
const nodeDiv = document.createElement("div");
const group = new THREE.Group();
const labelDiv = document.createElement("div");
labelDiv.textContent = node.name;
labelDiv.style.color = node.color;
labelDiv.className = "node-label";
nodeDiv.appendChild(labelDiv);
const cssobj = new CSS3DSprite(nodeDiv);
cssobj.scale.set(0.25, 0.25, 0.25);
cssobj.position.set(0, -6, 0);
group.add(cssobj);
// Draw node circle image
const textureLoader = new THREE.TextureLoader();
const imageAlpha = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/alpha.png"
);
let imageTexture = null;
if ("image" in node) {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/" + node.image
);
} else {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/default.jpg"
);
const material = new THREE.SpriteMaterial({
map: imageTexture,
alphaMap: imageAlpha,
transparent: true,
alphaTest: 0.2,
depthWrite: false,
depthTest: false,
});
const sprite = new THREE.Sprite(material);
sprite.renderOrder = 999; // This may not be optimal. But it allows us to render the sprite on top of everything else.
if ("image" in node) {
sprite.scale.set(20, 20);
} else {
sprite.scale.set(5, 5);
}
group.add(sprite);
return group;
}
}
function loadComponents() {
linkoverlay.create();
infooverlay.create();
createFullScreenButton();
const sceneNode = Helpers.getCanvasDivNode();
const overlayNode = document.createElement("div");
overlayNode.className = "fullscreen-button";
overlayNode.innerHTML = "<p>⤢</p>";
overlayNode.addEventListener("click", function () {
if (!document.fullscreenElement) {
Helpers.getCanvasDivNode().requestFullscreen();
} else {
document.exitFullscreen();
sceneNode.appendChild(overlayNode);
}
const dataUrl = Config.PLUGIN_PATH + "datasets/aud1.json";

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const G = new Graph(dataUrl);
const linkoverlay = new LinkSelectionOverlay(G);
const infooverlay = new NodeInfoOverlay(G);