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  • import React from "react";
    
    import PropTypes, { InferType } from "prop-types";
    import { State } from "../state";
    import * as Interactions from "../interactions";
    import { Graph } from "../structures/graph/graph";
    import { loadGraphJson } from "../../../datasets";
    
    import { ToolPool } from "./toolpool";
    
    import { ToolDetails } from "./tooldetails";
    import { GraphRenderer } from "./graphrenderer";
    import { SpaceSelect } from "./spaceselect";
    
    import "./editor.css";
    
    type propTypes = any;
    type stateTypes = {
        state: State;
        graph: Graph;
        renderer: any;
    };
    
    export class Editor extends React.PureComponent<propTypes, stateTypes> {
    
        // TODO: Not a long term solution!
        public static globalState: State;
        public static globalGraph: Graph;
        public static globalRenderer: any;
    
    
        constructor(props: propTypes) {
    
            this.loadGraph = this.loadGraph.bind(this);
    
    
            // Set as new state
            this.state = {
                state: undefined,
                graph: undefined,
                renderer: undefined,
            };
    
    
            Interactions.initInteractions();
    
    
            // Load initial space
            this.loadSpace("space");
    
        }
    
        /**
         * Loads a space from the database to the editor.
         * @param spaceId Id of space to load.
         * @returns Promise with boolean value that is true, if successful.
         */
        public loadSpace(spaceId: string): any {
            return loadGraphJson(spaceId).then(this.loadGraph);
        }
    
        /**
         * Loads another graph based on the data supplied. Note: Naming currently suggests that this only loads a GRAPH, not a SPACE. Needs further work and implementation to see if that makes sense or not.
         * @param data Serialized graph data.
         * @returns True, if successful.
         */
        public loadGraph(data: any): boolean {
    
            console.log("Starting to load new graph ...");
    
            console.log(data);
            console.log(Graph.parse(data));
    
            // Create global objects
    
            const newState = new State();
            const newGraph = Graph.parse(data);
            Editor.globalState = newState;
            Editor.globalGraph = newGraph;
    
    
            // Is valid and parsed successfully?
    
            // TODO: Check doesn't work for some reason, always returns true, even tho it should be considered defined
            // if (Editor.globalGraph == undefined) {
            //     Editor.globalState = this.state.state;
            //     Editor.globalGraph = this.state.graph;
            //     return false;
            // }
    
            // console.log("Creating renderer ...");
            // const renderTarget = document.getElementById("2d-graph");
            // const renderWidth = renderTarget.offsetWidth;
            // Editor.globalRenderer = ForceGraph()(renderTarget);
    
            // // Subscribe to interactions
            // console.log("Subscribing to events ...");
            // Editor.globalRenderer
            //     .height(600)
            //     .width(renderWidth)
            //     .graphData(Editor.globalGraph.data)
            //     .nodeLabel("label")
            //     .linkColor((link: any) => Editor.globalState.linkColor(link))
            //     .nodeColor((node: any) => Editor.globalState.nodeColor(node))
            //     .onNodeClick((node: any) => Editor.globalState.onNodeClick(node))
            //     .onNodeDragEnd((node: any, translate: any) =>
            //         Editor.globalState.onNodeDragEnd(node, translate)
            //     )
            //     .autoPauseRedraw(false) // keep redrawing after engine has stopped
            //     .linkWidth((link: any) => Editor.globalState.linkWidth(link))
            //     .linkDirectionalParticles(
            //         Editor.globalState.linkDirectionalParticles()
            //     )
            //     .linkDirectionalParticleWidth((link: any) =>
            //         Editor.globalState.linkDirectionalParticleWidth(link)
            //     )
            //     .onBackgroundClick((event: any) =>
            //         Editor.globalState.onBackgroundClick(
            //             event,
            //             this.extractPositions(event)
            //         )
            //     )
            //     .nodeCanvasObjectMode((node: any) =>
            //         Editor.globalState.nodeCanvasObjectMode(node)
            //     )
            //     .nodeCanvasObject((node: any, ctx: any, globalScale: any) =>
            //         Editor.globalState.nodeCanvasObject(node, ctx, globalScale)
            //     )
            //     .linkCanvasObjectMode((link: any) =>
            //         Editor.globalState.linkCanvasObjectMode(link)
            //     )
            //     .linkCanvasObject((link: any, ctx: any, globalScale: any) =>
            //         Editor.globalState.linkCanvasObject(link, ctx, globalScale)
            //     )
            //     .onLinkClick((link: any) => Editor.globalState.onLinkClick(link));
    
            // // Connect update event
            // Editor.globalGraph.onChangeCallbacks.push((data) => {
            //     Editor.globalRenderer.graphData(data);
            // });
    
    
            // Set as new state
            this.setState({
    
                state: newState,
                graph: newGraph,
    
            });
    
            // Subscribe to global key-press events
    
            document.onkeydown = newState.onKeyDown;
            document.onkeyup = newState.onKeyUp;
    
    
            return true;
        }
    
        /**
         * Calculates the corresponding coordinates for a click event for easier further processing.
         * @param event The corresponding click event.
         * @returns Coordinates in graph and coordinates in browser window.
         */
        private extractPositions(event: any): {
            graph: { x: number; y: number };
            window: { x: number; y: number };
        } {
            return {
                graph: this.state.renderer.screen2GraphCoords(
                    event.layerX,
                    event.layerY
                ),
                window: { x: event.clientX, y: event.clientY },
            };
        }
    
    
        render(): React.ReactNode {
            // The id "ks-editor" indicates, that the javascript associated with this should automatically be executed
            return (
                <div id="ks-editor">
                    <h1>Interface</h1>
    
                    <div id="content">
                        <div id="sidepanel">
    
                            <SpaceSelect onLoadSpace={this.loadSpace} />
    
                            <hr />
                            <ToolPool state={this.state.state} />
                            <hr />
                            <ToolDetails />
                        </div>
    
                        {this.state.graph ? (
                            <GraphRenderer graphData={this.state.graph.data} />
                        ) : undefined}