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import * as Config from "../config";
import * as Helpers from "./helpers";
import { loadGraphJson } from "../datasets/datasets";
import * as THREE from "three";
import ForceGraph3D from "3d-force-graph";
import {
    CSS3DRenderer,
    CSS3DSprite,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
import { MODE } from "../config";
/**
 * The main ForceGraph. Displays the graph and handles all connected events.
 */
export default class Graph {
    /**
     * Constructs a new Graph object.
     * @param {string} spaceId Name of the knowledge space that should be loaded
     * @param {function} loadingFinishedCallback Callback that is called when the graph is fully loaded.
    constructor(spaceId, loadingFinishedCallback = Function()) {
        this.highlightNodes = new Set();
        this.highlightLinks = new Set();
        this.hoverNode = null;
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        this.edgeColors = {};
        this.idToNode = {};
        this.loadingFinishedCallback = loadingFinishedCallback;

        this.loadGraph(spaceId);
    /**
     * Loads the graph by constructing a new ForceGraph3D object.
     * Also fetches the JSON data from the given space.
     * @param {string} spaceId ID to a JSON object defining the graph structure.
     * @returns {Promise<void>}
     */
    async loadGraph(spaceId) {
        this.gData = await loadGraphJson(spaceId);
        })(document.getElementById("3d-graph"))
            .nodeLabel("hidden") // Just a value that is not present as node attribute.
            .nodeAutoColorBy("group")
            .nodeColor((node) => this.getNodeColor(node))
            .linkWidth((link) => this.getLinkWidth(link))
            .onNodeClick((node) => {
                if (MODE === "default") {
                    this.infoOverlay.updateInfoOverlay(node);
                }
                this.onNodeHover(node);
                this.updateHighlight();
            })
            .onLinkHover((link) => this.onLinkHover(link))
            //.linkColor((link) => this.getLinkColor(link))
            .linkPositionUpdate((line, { start, end }) =>
                this.updateLinkPosition(line, start, end)
            )
            .linkOpacity(0.8)
            .nodeThreeObjectExtend(false)
            .nodeThreeObject((node) => this.drawNode(node))
            .onEngineTick(() => this.initializeModel())
            .width(Helpers.getWidth())
            .height(Helpers.getHeight());
    /**
     * Initializes all component which are dependent on the graph data after the graph has finished loading
     * (after it has computed its first tick.)
     */
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    initializeModel() {
        if (this.firstTick) {
            // Initialize data structures
            this.mapLinkColors();
            this.mapNodeColors();
            this.updateNodeMap();
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            this.addBackground();

            // Can only be called after link colors have been mapped.
            this.graph.linkThreeObject((link) => this.drawLink(link));

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            // Catch resize events
            document.addEventListener("fullscreenchange", () => this.resize());
            window.addEventListener("resize", () => this.resize());
            this.getLinkClasses().forEach(
                (item) => (this.edgeTypeVisibility[item] = true)
            );
            this.getNodeClasses().forEach(
                (item) => (this.nodeTypeVisibility[item] = true)
            );
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            this.firstTick = false;
            this.loadingFinishedCallback();
    /**
     * Returns the color of the given node as a string in the HTML rgb() format.
     * @param node
     * @returns {string} HTML rgb() string.
     */
        return this.highlightNodes.has(node)
                ? "rgb(255,0,0,1)"
                : "rgba(255,160,0,0.8)"
            : "rgba(0,255,255,0.6)";
        if ("type" in link) {
            return this.edgeColors[link.type];
    }

    getLinkWidth(link) {
        return this.highlightLinks.has(link) ? 2 : 0.8;
    }

    /**
     * Returns an array containing the different edge types of the graph.
     * @returns {*[]}
     */
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    getLinkClasses() {
        const linkClasses = [];
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        this.graph
            .graphData()
            .links.forEach((link) => linkClasses.push(link.type));
        return [...new Set(linkClasses)].map((c) => String(c));
    }

    getNodeClasses() {
        const nodeClasses = [];
        this.graph
            .graphData()
            .nodes.forEach((node) => nodeClasses.push(node.type));
        return [...new Set(nodeClasses)].map((c) => String(c));
    onNodeHover(node) {
        // no state change
        if (
            (!node && !this.highlightNodes.size) ||
            (node && this.hoverNode === node)
        )
            return;

        this.highlightNodes.clear();
        this.highlightLinks.clear();
        if (node) {
            this.highlightNodes.add(node);
            node.neighbors.forEach((neighbor) =>
                this.highlightNodes.add(neighbor)
            );
            node.links.forEach((link) => this.highlightLinks.add(link));
        }

        this.hoverNode = node || null;
    }

    onLinkHover(link) {
        this.highlightNodes.clear();
        this.highlightLinks.clear();

        if (link) {
            this.highlightLinks.add(link);
            this.highlightNodes.add(link.source);
            this.highlightNodes.add(link.target);
        }

        this.updateHighlight();
    }

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    focusOnNode(node) {
        if (typeof node == "string") {
            node = this.idToNode[node];
        }

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        // Aim at node from outside it
        const distance = 250;
        const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
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        this.graph.cameraPosition(
            {
                x: node.x * distRatio,
                y: node.y * distRatio,
                z: node.z * distRatio,
            }, // new position
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            node, // lookAt ({ x, y, z })
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        );
    toggleLinkVisibility(type) {
        if (this.edgeTypeVisibility[type]) {
            this.hideLinkType(type);
        } else {
            this.showLinkType(type);
        }
    }

    toggleNodeVisibility(type) {
        if (this.nodeTypeVisibility[type]) {
            this.hideNodeType(type);
        } else {
            this.showNodeType(type);
        }
    }

    updateVisibility() {
        this.updateNodeData();
        this.removeFloatingNodes();
    }

    hideLinkType(type) {
        this.edgeTypeVisibility[type] = false;
        this.updateVisibility();
    }

    showLinkType(type) {
        this.edgeTypeVisibility[type] = true;
        this.updateVisibility();
    }

    hideNodeType(type) {
        this.nodeTypeVisibility[type] = false;
        this.updateVisibility();
    }

    showNodeType(type) {
        this.nodeTypeVisibility[type] = true;
        this.updateVisibility();
    }

    removeFloatingNodes() {
        const gData = this.graph.graphData();
        const nodes = gData.nodes.filter((node) => node.neighbors.length > 0);
    removeFloatingLinks() {
        const gData = this.graph.graphData();
        const links = gData.links.filter(
            (link) =>
                this.nodeTypeVisibility[link.target.type] &
                this.nodeTypeVisibility[link.source.type]
        );
        const data = {
            nodes: gData.nodes,
            links: links,
        };
        this.graph.graphData(data);
    }

            nodes: this.gData.nodes.filter(
                (l) => this.nodeTypeVisibility[l.type]
            ),
            links: this.gData.links.filter(
                (l) => this.edgeTypeVisibility[l.type]
            ),
    /**
     * Resets additional node values.
     * @see updateNodeData
     */
    resetNodeData() {
        const gData = this.graph.graphData();
        for (const node of gData.nodes) {
            node.neighbors = [];
            node.links = [];
        }
    }

    /**
     * Updates the graph data structure to contain additional values.
     * Creates a 'neighbors' and 'links' array for each node object.
     */
        const gData = this.graph.graphData();
            const a = link.source;
            const b = link.target;
            a.neighbors.push(b);
            b.neighbors.push(a);
            a.links.push(link);
            b.links.push(link);
        });
    }

    updateHighlight() {
        // trigger update of highlighted objects in scene
        this.graph
            .nodeColor(this.graph.nodeColor())
            .linkWidth(this.graph.linkWidth())
            .linkDirectionalParticles(this.graph.linkDirectionalParticles());
    }

    updateNodeMap() {
        const gData = this.graph.graphData();
            this.idToNode[node.id] = node;
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    resize() {
        if (document.fullscreenElement == Helpers.getCanvasDivNode()) {
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            this.graph.height(screen.height);
            this.graph.width(screen.width);
        } else {
            this.graph.height(window.innerHeight - 200);
            this.graph.width(Helpers.getWidth());
    addBackground() {
        const sphereGeometry = new THREE.SphereGeometry(20000, 32, 32);
        //const planeGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
        const loader = new THREE.TextureLoader();
        //const planeMaterial = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide}); //THREE.BackSide
        const planeMaterial = new THREE.MeshBasicMaterial({
            map: loader.load(
                Config.PLUGIN_PATH + "backgrounds/background_4.jpg"
            ),
            side: THREE.DoubleSide,
        }); //THREE.BackSide
        const mesh = new THREE.Mesh(sphereGeometry, planeMaterial);
        mesh.position.set(0, 0, 0);
        //mesh.rotation.set(0.5 * Math.PI, 0, 0);

        this.graph.scene().add(mesh);
    }

    /**
     * Maps the colors of the color palette to the different edge types
     */
        const linkClasses = this.getLinkClasses();
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        for (let i = 0; i < linkClasses.length; i++) {
            this.edgeColors[linkClasses[i]] =
                Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];
    mapNodeColors() {
        const nodeClasses = this.getNodeClasses();
        for (let i = 0; i < nodeClasses.length; i++) {
            this.nodeColors[nodeClasses[i]] =
                Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];
        }
    }

    drawLink(link) {
        const colors = new Float32Array(
            [].concat(
                ...[link.target, link.source]
                    .map((node) => this.nodeColors[node.type])
                    .map((color) => color.replace(/[^\d,]/g, "").split(",")) // Extract rgb() color components
                    .map((rgb) => rgb.map((v) => v / 255))
            )
        );

        const material = new THREE.LineBasicMaterial({
            vertexColors: THREE.VertexColors,
        });
        const geometry = new THREE.BufferGeometry();
        geometry.setAttribute(
            "position",
            new THREE.BufferAttribute(new Float32Array(2 * 3), 3)
        );
        geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));

        return new THREE.Line(geometry, material);
    }

    updateLinkPosition(line, start, end) {
        const startR = 4;
        const endR = 4;
        // const startR = Graph.nodeRelSize();
        // const endR = Graph.nodeRelSize();
        const lineLen = Math.sqrt(
            ["x", "y", "z"]
                .map((dim) => Math.pow((end[dim] || 0) - (start[dim] || 0), 2))
                .reduce((acc, v) => acc + v, 0)
        );

        const linePos = line.geometry.getAttribute("position");

        // calculate coordinate on the node's surface instead of center
        linePos.set(
            [startR / lineLen, 1 - endR / lineLen]
                .map((t) =>
                    ["x", "y", "z"].map(
                        (dim) => start[dim] + (end[dim] - start[dim]) * t
                    )
                )
                .flat()
        );
        linePos.needsUpdate = true;
        return true;
    }

    drawNode(node) {
        // Draw node as label + image
        const nodeDiv = Helpers.createDiv(
            "node-container",
            document.getElementById("3d-graph")
        );
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        const labelDiv = Helpers.createDiv("node-label", nodeDiv, {
            textContent: node.name,
        });
        labelDiv.classList.add("no-select");
        labelDiv.style.color = node.color;

        const cssobj = new CSS3DSprite(nodeDiv);
        cssobj.scale.set(0.25, 0.25, 0.25);
        cssobj.position.set(0, -6, 0);
        cssobj.element.style.pointerEvents = "none";

        // Draw node circle image
        const textureLoader = new THREE.TextureLoader();
        textureLoader.setCrossOrigin("anonymous");
        const imageAlpha = textureLoader.load(
            Config.PLUGIN_PATH + "datasets/images/alpha.png"
            if (node.image.startsWith("http")) {
                imageTexture = textureLoader.load(node.image);
            } else {
                imageTexture = textureLoader.load(
                    Config.PLUGIN_PATH + "datasets/images/" + node.image
                );
            }
                Config.PLUGIN_PATH + "datasets/images/default.jpg"
        const material = new THREE.SpriteMaterial({
            map: imageTexture,
            alphaMap: imageAlpha,
            transparent: true,
            alphaTest: 0.2,
            depthWrite: false,
            depthTest: false,
        });
        const sprite = new THREE.Sprite(material);
        sprite.renderOrder = 999; // This may not be optimal. But it allows us to render the sprite on top of everything else.

            sprite.scale.set(20, 20);
        } else {
            sprite.scale.set(5, 5);
        }