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import * as Config from "../config";
import * as Helpers from "./helpers";
import { loadGraphJson } from "../datasets/datasets";

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import * as THREE from "three";
import ForceGraph3D from "3d-force-graph";

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import {
CSS3DRenderer,
CSS3DSprite,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
import { MODE } from "../config";
import { Line2, LineGeometry, LineMaterial } from "three-fatline";
/**
* The main ForceGraph. Displays the graph and handles all connected events.
*/
* @param {string} spaceId Name of the knowledge space that should be loaded
* @param {function} loadingFinishedCallback Callback that is called when the graph is fully loaded.
constructor(spaceId, loadingFinishedCallback = Function()) {
this.graph = null;
this.gData = null;
this.highlightNodes = new Set();
this.highlightLinks = new Set();
this.hoverNode = null;

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this.nodeColors = {};
this.firstTick = true;

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this.infoOverlay = null;
this.edgeTypeVisibility = {};

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this.nodeTypeVisibility = {};
this.loadingFinishedCallback = loadingFinishedCallback;
/**
* Loads the graph by constructing a new ForceGraph3D object.
* Also fetches the JSON data from the given space.
* @param {string} spaceId ID to a JSON object defining the graph structure.
async loadGraph(spaceId) {
this.gData = await loadGraphJson(spaceId);
this.graph = ForceGraph3D({

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extraRenderers: [new CSS3DRenderer()],

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rendererConfig: { antialias: true },
})(document.getElementById("3d-graph"))
.graphData(this.gData)

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.nodeLabel("hidden") // Just a value that is not present as node attribute.
.nodeAutoColorBy("group")
.nodeColor((node) => this.getNodeColor(node))
.linkWidth((link) => this.getLinkWidth(link))
.onNodeClick((node) => {
this.focusOnNode(node);
if (MODE === "default") {
this.infoOverlay.updateInfoOverlay(node);
}
.onNodeHover((node) => {
this.onNodeHover(node);
this.updateHighlight();
})
.onLinkHover((link) => this.onLinkHover(link))

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//.linkColor((link) => this.getLinkColor(link))
.linkPositionUpdate((line, { start, end }) =>
this.updateLinkPosition(line, start, end)
)
.linkOpacity(0.8)
.nodeThreeObjectExtend(false)
.nodeThreeObject((node) => this.drawNode(node))
.onEngineTick(() => this.initializeModel())
.width(Helpers.getWidth())
.height(Helpers.getHeight());
/**
* Initializes all component which are dependent on the graph data after the graph has finished loading
* (after it has computed its first tick.)
*/

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// Initialize data structures
this.mapLinkColors();
this.mapNodeColors();
this.updateNodeData();

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// Can only be called after link colors have been mapped.
this.graph.linkThreeObject((link) => this.drawLink(link));
document.addEventListener("fullscreenchange", () => this.resize());
window.addEventListener("resize", () => this.resize());

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// Initialize visibility states
this.getLinkClasses().forEach(
(item) => (this.edgeTypeVisibility[item] = true)
);

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this.getNodeClasses().forEach(
(item) => (this.nodeTypeVisibility[item] = true)
);

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this.loadingFinishedCallback();
/**
* Returns the color of the given node as a string in the HTML rgb() format.
* @param node
* @returns {string} HTML rgb() string.
*/
getNodeColor(node) {
return this.highlightNodes.has(node)

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? node === this.hoverNode
? "rgb(255,0,0,1)"
: "rgba(255,160,0,0.8)"
: "rgba(0,255,255,0.6)";
}
getLinkColor(link) {
if ("type" in link) {
return this.edgeColors[link.type];
return "rgb(255, 255, 255)";
}
getLinkWidth(link) {
return this.highlightLinks.has(link) ? 2 : 0.8;
}
/**
* Returns an array containing the different edge types of the graph.
* @returns {*[]}
*/
this.graph
.graphData()
.links.forEach((link) => linkClasses.push(link.type));

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return [...new Set(linkClasses)].map((c) => String(c));
}
getNodeClasses() {
const nodeClasses = [];
this.graph
.graphData()
.nodes.forEach((node) => nodeClasses.push(node.type));

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return [...new Set(nodeClasses)].map((c) => String(c));
onNodeHover(node) {
// no state change
if (
(!node && !this.highlightNodes.size) ||
(node && this.hoverNode === node)
)
return;
this.highlightNodes.clear();
this.highlightLinks.clear();
if (node) {
this.highlightNodes.add(node);
node.neighbors.forEach((neighbor) =>
this.highlightNodes.add(neighbor)
);
node.links.forEach((link) => this.highlightLinks.add(link));
}
this.hoverNode = node || null;
}
onLinkHover(link) {
this.highlightNodes.clear();
this.highlightLinks.clear();
if (link) {
this.highlightLinks.add(link);
this.highlightNodes.add(link.source);
this.highlightNodes.add(link.target);
}
this.updateHighlight();
}
if (typeof node == "string") {
node = this.idToNode[node];
}
// Aim at node from outside it
const distance = 250;
const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
{
x: node.x * distRatio,
y: node.y * distRatio,
z: node.z * distRatio,
}, // new position
1000 // ms transition duration
toggleLinkVisibility(type) {
if (this.edgeTypeVisibility[type]) {
this.hideLinkType(type);
} else {
this.showLinkType(type);
}
}

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toggleNodeVisibility(type) {
if (this.nodeTypeVisibility[type]) {
this.hideNodeType(type);
} else {
this.showNodeType(type);
}
}
updateVisibility() {
this.updateGraphData();

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this.removeFloatingLinks();
this.updateNodeData();
this.removeFloatingNodes();
}

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hideLinkType(type) {
this.edgeTypeVisibility[type] = false;
this.updateVisibility();
}
showLinkType(type) {
this.edgeTypeVisibility[type] = true;

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this.updateVisibility();
}
hideNodeType(type) {
this.nodeTypeVisibility[type] = false;
this.updateVisibility();
}
showNodeType(type) {
this.nodeTypeVisibility[type] = true;
this.updateVisibility();
}
removeFloatingNodes() {
const gData = this.graph.graphData();
const nodes = gData.nodes.filter((node) => node.neighbors.length > 0);
const data = {
nodes: nodes,
links: gData.links,
};
this.graph.graphData(data);
}

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removeFloatingLinks() {
const gData = this.graph.graphData();
const links = gData.links.filter(
(link) =>
this.nodeTypeVisibility[link.target.type] &
this.nodeTypeVisibility[link.source.type]
);
const data = {
nodes: gData.nodes,
links: links,
};
this.graph.graphData(data);
}
updateGraphData() {
const data = {

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nodes: this.gData.nodes.filter(
(l) => this.nodeTypeVisibility[l.type]
),
links: this.gData.links.filter(
(l) => this.edgeTypeVisibility[l.type]
),
};
this.graph.graphData(data);
}
/**
* Resets additional node values.
* @see updateNodeData
*/
resetNodeData() {
const gData = this.graph.graphData();
for (const node of gData.nodes) {
node.neighbors = [];
node.links = [];
}
}
/**
* Updates the graph data structure to contain additional values.
* Creates a 'neighbors' and 'links' array for each node object.
*/
updateNodeData() {
const gData = this.graph.graphData();
// cross-link node objects
this.resetNodeData();
gData.links.forEach((link) => {
const a = link.source;
const b = link.target;
a.neighbors.push(b);
b.neighbors.push(a);
a.links.push(link);
b.links.push(link);
});
this.graph.graphData(gData);
}
updateHighlight() {
// trigger update of highlighted objects in scene
this.graph
.nodeColor(this.graph.nodeColor())
.linkWidth(this.graph.linkWidth())
.linkDirectionalParticles(this.graph.linkDirectionalParticles());
}
updateNodeMap() {
const gData = this.graph.graphData();
gData.nodes.forEach((node) => {
});
if (document.fullscreenElement == Helpers.getCanvasDivNode()) {
this.graph.height(screen.height);
this.graph.width(screen.width);
} else {
this.graph.height(window.innerHeight - 200);
this.graph.width(Helpers.getWidth());
addBackground() {
const sphereGeometry = new THREE.SphereGeometry(20000, 32, 32);
//const planeGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
const loader = new THREE.TextureLoader();
//const planeMaterial = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide}); //THREE.BackSide
const planeMaterial = new THREE.MeshBasicMaterial({
map: loader.load(
Config.PLUGIN_PATH + "backgrounds/background_4.jpg"
),
side: THREE.DoubleSide,
}); //THREE.BackSide
const mesh = new THREE.Mesh(sphereGeometry, planeMaterial);
mesh.position.set(0, 0, 0);
//mesh.rotation.set(0.5 * Math.PI, 0, 0);
this.graph.scene().add(mesh);
}
/**
* Maps the colors of the color palette to the different edge types
*/

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mapLinkColors() {
const linkClasses = this.getLinkClasses();
this.edgeColors[linkClasses[i]] =
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];

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mapNodeColors() {
const nodeClasses = this.getNodeClasses();
for (let i = 0; i < nodeClasses.length; i++) {
this.nodeColors[nodeClasses[i]] =
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];
}
}
drawLink(link) {
const colors = new Float32Array(
[].concat(
...[link.target, link.source]
.map((node) => this.nodeColors[node.type])
.map((color) => color.replace(/[^\d,]/g, "").split(",")) // Extract rgb() color components
.map((rgb) => rgb.map((v) => v / 255))
)
);
const geometry = new LineGeometry();
geometry.setPositions([0, 0, 0, 1, 1, 1]);
geometry.setColors(colors);
// const material = new THREE.LineBasicMaterial({
// vertexColors: THREE.VertexColors,
// });
const material = new LineMaterial({
color: 0xffffff,
linewidth: 3, // in world units with size attenuation, pixels otherwise
vertexColors: true,
resolution: new THREE.Vector2(1920, 1080), // to be set by renderer, eventually
dashed: false,
alphaToCoverage: true,

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});
// const geometry = new THREE.BufferGeometry();
// geometry.setAttribute(
// "position",
// new THREE.BufferAttribute(new Float32Array(2 * 3), 3)
// );
// geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
const line = new Line2(geometry, material);
line.computeLineDistances();
line.scale.set(1, 1, 1);
return line;

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}
updateLinkPosition(line, start, end) {
if (!(line instanceof Line2)) {
return false;
}

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const startR = 4;
const endR = 4;
// const startR = Graph.nodeRelSize();
// const endR = Graph.nodeRelSize();
const lineLen = Math.sqrt(
["x", "y", "z"]
.map((dim) => Math.pow((end[dim] || 0) - (start[dim] || 0), 2))
.reduce((acc, v) => acc + v, 0)
);
//const linePos = line.geometry.getAttribute("position");

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const test = [startR / lineLen, 1 - endR / lineLen]
.map((t) =>
["x", "y", "z"].map(
(dim) => start[dim] + (end[dim] - start[dim]) * t

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.flat();
// start = line.geometry.getAttribute("instanceStart");
// end = line.geometry.getAttribute("instanceEnd");
//
// start.setXYZ(0, ...test[0]);
// start.needsUpdate = true;
// end.setXYZ(1, ...test[1]);
// end.needsUpdate = true;
// line.geometry.attributes.position.needsUpdate = true;
// line.geometry.computeBoundingBox();
// line.geometry.computeBoundingSphere();
line.geometry.setPositions(test); // This seems to cause memory leaks :(
line.geometry.getAttribute("position").needsUpdate = true;
line.computeLineDistances();
// calculate coordinate on the node's surface instead of center
// linePos.set(
// [startR / lineLen, 1 - endR / lineLen]
// .map((t) =>
// ["x", "y", "z"].map(
// (dim) => start[dim] + (end[dim] - start[dim]) * t
// )
// )
// .flat()
// );
// linePos.needsUpdate = true;

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return true;
}
drawNode(node) {
// Draw node as label + image

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const nodeDiv = Helpers.createDiv(
"node-container",
document.getElementById("3d-graph")
);
const group = new THREE.Group();
const labelDiv = Helpers.createDiv("node-label", nodeDiv, {
textContent: node.name,
});
labelDiv.classList.add("no-select");
labelDiv.style.color = node.color;
const cssobj = new CSS3DSprite(nodeDiv);
cssobj.scale.set(0.25, 0.25, 0.25);
cssobj.position.set(0, -6, 0);

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cssobj.element.style.pointerEvents = "none";
group.add(cssobj);
// Draw node circle image
const textureLoader = new THREE.TextureLoader();
textureLoader.setCrossOrigin("anonymous");
const imageAlpha = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/alpha.png"
);
let imageTexture = null;
if ("image" in node) {
if (node.image.startsWith("http")) {
imageTexture = textureLoader.load(node.image);
} else {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/" + node.image
);
}
} else {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/default.jpg"
);
const material = new THREE.SpriteMaterial({
map: imageTexture,
alphaMap: imageAlpha,
transparent: true,
alphaTest: 0.2,
depthWrite: false,
depthTest: false,
});
const sprite = new THREE.Sprite(material);
sprite.renderOrder = 999; // This may not be optimal. But it allows us to render the sprite on top of everything else.
if ("image" in node) {
sprite.scale.set(20, 20);
} else {
sprite.scale.set(5, 5);
}
group.add(sprite);
return group;
}
}