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import * as Config from "../config";
import * as Helpers from "./helpers";
import { loadGraphJson } from "../datasets";

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import * as THREE from "three";
import { ForceGraph3D } from "react-force-graph";
import screenfull from "screenfull";

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import {
CSS3DRenderer,
CSS3DSprite,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
import { MODE, DRAG_THRESHOLD_3D } from "../config";

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import background from "./background.jpg";
import { Line2, LineGeometry, LineMaterial } from "three-fatline";
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import React from "react";
import PropTypes, { InferType } from "prop-types";
import SpriteText from "three-spritetext";
import { Object3D } from "three";
import {
Coordinate,
Graph,
GraphLink,
GraphNode,
LinkData,
NodeData,
} from "./graph";
import { graph } from "../editor/js/editor";
export class GraphRenderer extends React.Component<
InferType<typeof GraphRenderer.propTypes>,
InferType<typeof GraphRenderer.stateTypes>
> {
props: InferType<typeof GraphRenderer.propTypes>;
state: InferType<typeof GraphRenderer.stateTypes>;
forceGraph: React.RefObject<any>; // using typeof ForceGraph3d produces an error here...
edgeColors: Map<string, string>;
static propTypes = {
graph: PropTypes.instanceOf(Graph),
spaceId: PropTypes.string.isRequired,
loadingFinishedCallback: PropTypes.func,
onNodeClicked: PropTypes.func,
isFullscreen: PropTypes,
};
static stateTypes = {
highlightedNodes: PropTypes.array,
highlightedLinks: PropTypes.array,
hoverNode: PropTypes.object,
};
constructor(props: InferType<typeof GraphRenderer.propTypes>) {
super(props);
this.state = {
highlightedNodes: [],
highlightedLinks: [],
hoverNode: null,
};
this.forceGraph = React.createRef();
// TODO: NodeVisibility, linkVisibility, graphLoading has to be moved to parent component
}
// componentDidMount() {
// loadGraphJson(this.props.spaceId).then((json) =>
// this.updateGraph(json)
// );
// }
// updateGraph(json: { nodes: NodeData[]; links: LinkData[] }) {
// const graph = new Graph(json.nodes, json.links);
// this.setState({ graph: graph });
//
// this.edgeVisibility = new Map<string, boolean>(
// graph.getLinkClasses().map((cls) => [cls, true])
// );
// this.nodeVisibility = new Map<string, boolean>(
// graph.getNodeClasses().map((cls) => [cls, true])
// );
// }
drawNode(node: GraphNode): Object3D {
const sprite = new SpriteText(node.id);
sprite.color = node.color;
sprite.textHeight = 8;
return sprite;
}
onNodeHover(node: GraphNode) {
// no state change
if (
(!node && !this.state.highlightNodes.size) ||
(node && this.state.hoverNode === node)
)
return;
const highlightNodes: Set<NodeData> = new Set<NodeData>();
const highlightLinks: Set<LinkData> = new Set<LinkData>();
if (node) {
highlightNodes.add(node);
node.neighbors.forEach((neighbor) => highlightNodes.add(neighbor));
node.links.forEach((link) => highlightLinks.add(link));
}
this.setState({
highlightedNodes: highlightNodes,
highlightedLinks: highlightLinks,
hoverNode: node || null,
});
}
onLinkHover(link: GraphLink, previousLink: GraphLink) {
const highlightNodes: Set<NodeData> = new Set<NodeData>();
const highlightLinks: Set<LinkData> = new Set<LinkData>();
if (previousLink && previousLink.material) {
// A bit hacky, but the alternative would require additional data structures
previousLink.material.linewidth = Config.LINK_WIDTH;
}
if (link && link.material) {
link.material.linewidth = Config.HOVER_LINK_WIDTH;
highlightLinks.add(link);
highlightNodes.add(link.source);
highlightNodes.add(link.target);
}
this.setState({
highlightedNodes: highlightNodes,
highlightedLinks: highlightLinks,
});
}
onNodeClick(node: GraphNode) {
this.focusOnNode(node);
if (MODE === "default") {
this.props.onNodeClicked(node);
}
}
onNodeDragEnd(node: GraphNode, translate: Coordinate) {
// NodeDrag is handled like NodeClick if distance is very short
if (
Math.sqrt(
Math.pow(translate.x, 2) +
Math.pow(translate.y, 2) +
Math.pow(translate.z, 2)
) < DRAG_THRESHOLD_3D
) {
this.onNodeClick(node);
}
}
focusOnNode(node: GraphNode) {
// Aim at node from outside it
const distance = 250;
const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
this.forceGraph.current.cameraPosition(
{
x: node.x * distRatio,
y: node.y * distRatio,
z: node.z * distRatio,
}, // new position
node, // lookAt ({ x, y, z })
1000 // ms transition duration
);
}
getLinkColor(link: LinkData) {
if ("type" in link) {
return this.edgeColors.get(link.type);
}
return "rgb(255, 255, 255)";
}
getLinkWidth(link) {
return this.highlightLinks.has(link) ? 2 : 0.8;
}
/**
* Maps the colors of the color palette to the different edge types
*/
mapLinkColors() {
const linkClasses = this.props.graph.getLinkClasses();
for (let i = 0; i < linkClasses.length; i++) {
this.edgeColors.set(
linkClasses[i],
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length]
);
}
}
resize() {
if (screenfull.isFullscreen) {
this.graph.height(screen.height);
this.graph.width(screen.width);
} else {
this.graph.height(window.innerHeight - 200);
this.graph.width(Helpers.getWidth());
}
}
render() {
this.mapLinkColors();
return (
<ForceGraph3D
ref={this.forceGraph}
width={scree}
graphData={this.state.graph}
rendererConfig={{ antialias: true }}
nodeThreeObject={(node: GraphNode) => this.drawNode(node)}
onNodeClick={(node: GraphNode) => this.onNodeClick(node)}
onNodeHover={(node: GraphNode) => this.onNodeHover(node)}
onLinkHover={(link: GraphLink, previousLink: GraphLink) =>
this.onLinkHover(link, previousLink)
}
onNodeDragEnd={(node: GraphNode, translate: Coordinate) =>
this.onNodeDragEnd(node, translate)
}
/>
);
}
}
/**
* The main ForceGraph. Displays the graph and handles all connected events.
*/
export default class Graph2 {
* @param {string} spaceId Name of the knowledge space that should be loaded
* @param {function} loadingFinishedCallback Callback that is called when the graph is fully loaded.
constructor(spaceId, loadingFinishedCallback = Function()) {
this.graph = null;
this.gData = null;
this.highlightNodes = new Set();
this.highlightLinks = new Set();
this.hoverNode = null;

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this.nodeColors = {};
this.firstTick = true;

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this.engineFrozen = false;
this.allowRedraw = false;

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this.infoOverlay = null;
this.edgeTypeVisibility = {};

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this.nodeTypeVisibility = {};
this.loadingFinishedCallback = loadingFinishedCallback;
/**
* Loads the graph by constructing a new ForceGraph3D object.
* Also fetches the JSON data from the given space.
* @param {string} spaceId ID to a JSON object defining the graph structure.
async loadGraph(spaceId) {
this.gData = await loadGraphJson(spaceId);
this.graph = ForceGraph3D({

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extraRenderers: [new CSS3DRenderer()],

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rendererConfig: { antialias: true },
})(document.getElementById("3d-graph"))
.graphData(this.gData)

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.nodeLabel("hidden") // Just a value that is not present as node attribute.
//.nodeAutoColorBy("group")
//.nodeColor((node) => this.getNodeColor(node))
//.linkWidth((link) => this.getLinkWidth(link))
.onNodeClick((node) => this.onNodeClick(node))
.onNodeHover((node) => {
this.onNodeHover(node);
this.updateHighlight();
})
.onLinkHover((link, previousLink) =>
this.onLinkHover(link, previousLink)
)

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.onNodeDrag(() => {
this.allowRedraw = true;
})
.onNodeDragEnd((node, translate) =>
this.onNodeDragEnd(node, translate)
)

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.onEngineStop(() => this.simulationStop())

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//.linkColor((link) => this.getLinkColor(link))
.linkPositionUpdate((line, { start, end }) =>
this.updateLinkPosition(line, start, end)
)
.nodeThreeObjectExtend(false)
.nodeThreeObject((node) => this.drawNode(node))
//.linkThreeObject((link) => this.drawLink(link))
.onEngineTick(() => this.initializeModel())
.width(Helpers.getWidth())
.height(Helpers.getHeight());

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setTimeout(() => this.simulationStop(), 3000);
/**
* Initializes all component which are dependent on the graph data after the graph has finished loading
* (after it has computed its first tick.)
*/

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// Initialize data structures
this.mapLinkColors();
this.mapNodeColors();
this.updateNodeData();

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// Can only be called after link colors have been mapped.
this.graph.linkThreeObject((link) => this.drawLink(link));
document.addEventListener("fullscreenchange", () => this.resize());
window.addEventListener("resize", () => this.resize());

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// Initialize visibility states
this.getLinkClasses().forEach(
(item) => (this.edgeTypeVisibility[item] = true)
);

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this.getNodeClasses().forEach(
(item) => (this.nodeTypeVisibility[item] = true)
);

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this.loadingFinishedCallback();
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// TODO: Move this up to the class which is handling the graph
// updateVisibility() {
// this.updateGraphData();
// this.removeFloatingLinks();
// this.updateNodeData();
// this.removeFloatingNodes();
// }
//
// removeFloatingNodes() {
// const gData = this.graph.graphData();
// const nodes = gData.nodes.filter((node) => node.neighbors.length > 0);
// const data = {
// nodes: nodes,
// links: gData.links,
// };
// this.graph.graphData(data);
// }
//
// removeFloatingLinks() {
// const gData = this.graph.graphData();
// const links = gData.links.filter(
// (link) =>
// this.nodeTypeVisibility[link.target.type] &
// this.nodeTypeVisibility[link.source.type]
// );
// const data = {
// nodes: gData.nodes,
// links: links,
// };
// this.graph.graphData(data);
// }
// /**
// * Resets additional node values.
// * @see updateNodeData
// */
updateHighlight() {
// trigger update of highlighted objects in scene
// this.graph
// .nodeColor(this.graph.nodeColor())
// .linkWidth(this.graph.linkWidth())
// .linkDirectionalParticles(this.graph.linkDirectionalParticles());
}
addBackground() {
const sphereGeometry = new THREE.SphereGeometry(20000, 32, 32);
//const planeGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
const loader = new THREE.TextureLoader();
//const planeMaterial = new THREE.MeshLambertMaterial({color: 0xFF0000, side: THREE.DoubleSide}); //THREE.BackSide
const planeMaterial = new THREE.MeshBasicMaterial({

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map: loader.load(background),
side: THREE.DoubleSide,
}); //THREE.BackSide
const mesh = new THREE.Mesh(sphereGeometry, planeMaterial);
mesh.position.set(0, 0, 0);
//mesh.rotation.set(0.5 * Math.PI, 0, 0);
this.graph.scene().add(mesh);
}
/**
* Maps the colors of the color palette to the different edge types
*/

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mapLinkColors() {
const linkClasses = this.getLinkClasses();
this.edgeColors[linkClasses[i]] =
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];

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mapNodeColors() {
const nodeClasses = this.getNodeClasses();
for (let i = 0; i < nodeClasses.length; i++) {
this.nodeColors[nodeClasses[i]] =
Config.COLOR_PALETTE[i % Config.COLOR_PALETTE.length];
}
}
drawLink(link) {
const colors = new Float32Array(
[].concat(
...[link.target, link.source]
.map((node) => this.nodeColors[node.type])
.map((color) => color.replace(/[^\d,]/g, "").split(",")) // Extract rgb() color components
.map((rgb) => rgb.map((v) => v / 255))
)
);
const geometry = new LineGeometry();
geometry.setPositions([0, 0, 0, 1, 1, 1]);
geometry.setColors(colors);
const material = new LineMaterial({
color: 0xffffff,
linewidth: Config.LINK_WIDTH, // in world units with size attenuation, pixels otherwise
vertexColors: true,
resolution: new THREE.Vector2(
window.screen.width,
window.screen.height
), // Set the resolution to the maximum width and height of the screen.
dashed: false,
alphaToCoverage: true,

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});
const line = new Line2(geometry, material);
line.computeLineDistances();
line.scale.set(1, 1, 1);
return line;

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}

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simulationStop() {
this.engineFrozen = true;
this.stopPhysics();
}
stopPhysics() {
const data = this.graph.graphData();
data["nodes"].forEach((n) => {
n.fx = n.x;
n.fy = n.y;
n.fz = n.z;
});
this.graph.graphData(data);
}

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updateLinkPosition(line, start, end) {

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if (!this.allowRedraw) {
if (this.engineFrozen) {
return true;
}
}
if (!(line instanceof Line2)) {
return false;
}

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const startR = 4;
const endR = 4;
const lineLen = Math.sqrt(
["x", "y", "z"]
.map((dim) => Math.pow((end[dim] || 0) - (start[dim] || 0), 2))
.reduce((acc, v) => acc + v, 0)
);
const positions = [startR / lineLen, 1 - endR / lineLen]
.map((t) =>
["x", "y", "z"].map(
(dim) => start[dim] + (end[dim] - start[dim]) * t

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)
)
.flat();

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// line.geometry.getAttribute("position").needsUpdate = true;
// line.computeLineDistances();

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return true;
}
drawNode(node) {
// Draw node as label + image

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const nodeDiv = Helpers.createDiv(
"node-container",
document.getElementById("3d-graph")
);
const group = new THREE.Group();
const labelDiv = Helpers.createDiv("node-label", nodeDiv, {
textContent: node.name,
});
labelDiv.classList.add("no-select");
labelDiv.style.color = node.color;
const cssobj = new CSS3DSprite(nodeDiv);
cssobj.scale.set(0.25, 0.25, 0.25);
cssobj.position.set(0, -6, 0);

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cssobj.element.style.pointerEvents = "none";
group.add(cssobj);
// Draw node circle image
const textureLoader = new THREE.TextureLoader();
textureLoader.setCrossOrigin("anonymous");
const imageAlpha = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/alpha.png"
);
let imageTexture = null;
if ("image" in node) {
if (node.image.startsWith("http")) {
imageTexture = textureLoader.load(node.image);
} else {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/" + node.image
);
}
} else {
imageTexture = textureLoader.load(
Config.PLUGIN_PATH + "datasets/images/default.jpg"
);
const material = new THREE.SpriteMaterial({
map: imageTexture,
alphaMap: imageAlpha,
transparent: true,
alphaTest: 0.2,
depthWrite: false,
depthTest: false,
});
const sprite = new THREE.Sprite(material);
sprite.renderOrder = 999; // This may not be optimal. But it allows us to render the sprite on top of everything else.
if ("image" in node) {
sprite.scale.set(20, 20);
} else {
sprite.scale.set(5, 5);
}
group.add(sprite);
return group;
}
}